Game guide
Puzzmo Game Guide
Rules and opening strategy for each puzzle type, including how every daily board is generated from the date so the same puzzle is presented to everyone.
Crossword
A 5×5 or 7×7 interlocking grid built from a themed word bank. Every answer is a word in the day's theme, and each clue resolves to a word that shares letters with its crossing answers.
Strategy
- Solve the across clues first, then read the letters you have into the down clues — crossings are the real clue set.
- Every answer fits one theme. If a word feels off-theme, it is probably wrong even if the letters fit.
- Short words (3–4 letters) unlock the most crossings, so start there when the grid feels locked.
Word Scramble
You are shown a scrambled word and must unscramble it. Each puzzle carries a themed hint and a definition, and the hint system can reveal the answer one letter at a time.
Strategy
- Rearrange vowels first, then fit consonants around them. Most English words take a vowel-consonant skeleton.
- Look for common prefixes and suffixes (RE-, UN-, -ING, -ED, -ION) and set them aside before solving the stem.
- Read the definition before you touch the letters — it usually eliminates half the possible arrangements.
Sudoku
The classic 9×9 grid: fill every row, column and 3×3 box with the digits 1–9 with no repeats. Each board is generated to have exactly one solution. Difficulty controls how many clues remain after generation — roughly 51 for easy, 36 for medium, and 26 for hard.
Strategy
- Scan the digits that already appear most often and place them where only one row, column or box can still take them.
- Work the intersections: a box that can only place a digit along one row removes that digit from the rest of the row.
- Never guess to fill a cell. A uniquely solvable board always has a logical next step, and a guess turns the rest of the puzzle into bookkeeping.
Memory Match
A grid of face-down cards holding themed emoji pairs. Flip two at a time; matching pairs stay face up and the rest return face down. The board is solved when every pair is found.
Strategy
- Fix positions in memory by region rather than by card — remember "top-left was a fox", not the flip order.
- Work systematically along one row at a time so every card is seen once before you start matching.
- When two cards are known, take the pair immediately. Unclaimed knowledge is the only thing that costs moves here.
Typeshift
Several vertical columns of letters, with one reading row highlighted. Shift a column up or down to change the letter that lands in the row. A word counts when it takes exactly one letter from each column, left to right. The board is complete when you have found every word it can spell — typically between three and nine.
Strategy
- Lock the first letter to a column position and shift everything else against it, rather than moving all columns freely.
- Common endings (-ER, -EST, -ING) and beginnings (ST-, SP-, TR-, UN-) account for most of the words on a board.
- Count your remaining word slots. If only one is left, the letter combinations that are physically possible narrow it fast.
Jigsaw
A daily picture puzzle from 12 to 1,000 pieces, with classic interlocking or square piece shapes, optional rotation, a ghost overlay of the finished image, and magnetic snapping. Every share publishes a unique URL so other players solve the same board.
Strategy
- Build the frame first when rotation is off; edge pieces are the only ones with a flat side.
- Sort by colour region before shape. A large image of one dominant tone is the usual cause of a stalled board.
- Turn the ghost overlay on when a region has no distinguishing features, and off when it starts misleading you.
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See also the general solving tips and today's answers.
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